Ubisoft’s Alexander Karpazis explains the backstories of each and every operator in Tom Clancy’s Rainbow Six Siege. Alex breaks down why Blitz is so intimidating, where did the idea for Clash came from, Maestro’s familiar look (Mario!), and the real-life inspiration for the aptly named Sledge.
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Every Rainbow Six Siege Operator Explained By Ubisoft | Each and Every | WIRED