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I made a semi-open world for my anime-style parkour game, Project Feline! In this devlog episode we’ll be exploring my level design process, gathering and transforming reference from real-world locations into a fully playable 3-d map. We’ll also be exploring my use of quick and iterative level block-outs to rapidly test design and gameplay. In addition, I’ll be sharing my thoughts on how inspriation for storytelling can be found from the mundaneness and beauty in everday life.
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Play on Itch:
Universal Pictures – Scott Pilgrim vs. the World
Bethesda Game Studios – The Elder Scrolls V: Skyrim
Smilebit – Jet Set Radio
Fan art by bulgogi king
Fan art by elise
Fan art by Maruko
Anenon – Embers and Ashes, licensed under CC BY 3.0:
Broke For Free – Caught In The Beat, licensed under CC BY 3.0:
Broke For Free – Only Instrumental, licensed under CC BY 3.0:
Cutside – Secret Of 3rd Planet, licensed under CC BY-NC-SA 3.0:
Fascinating Earthbound Objects – Pangs, licensed under CC BY-NC-SA 3.0:
Launchable Socks – Alice Through The Snow, licensed under CC BY-NC-SA 3.0:
Launchable Socks – The Field, licensed under CC BY-NC-SA 3.0:
Launchable Socks – Paddy Bosse, licensed under CC BY-NC-SA 3.0:
TrackTribe – New Morning
Copyright © 2020 Raymond Cripps. All rights reserved. Project Feline™ and the Project Feline™ logo are trademarks of Raymond Cripps. Project Feline™ uses Unreal® Engine. Unreal® and the Unreal® logo are trademarks or registered trademarks of Epic Games, Inc. in the United States of America and elsewhere. Unreal® Engine copyright © 1998-2020 Epic Games, Inc. Facebook, the Facebook logo, Instagram and the Instagram logo are registered trademarks of Facebook, Inc. TWITCH, the TWITCH Logo, the Glitch Logo, and/or TWITCHTV are trademarks of Twitch Interactive, Inc. or its affiliates. Twitter and the Twitter logo are registered trademarks of Twitter, Inc.
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