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Counter-Strike 1.6: ze_progaming1_ba WIN (1080p – 60FPS)
● Server IP: 164.132.204.183:27016 (Progaming.ba)
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● Download link: N/A

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* Video segments *

First round (Win): 00:05
Final round:

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* Map Info *

Creator(s) of the map: /

Pretty much a summary of a basic zombie escape map in 1.6: parkour, traps and a helicopter as final escape method! Not bad in the gameplay sense, but obviously not the most original of design. Regardless, as a zombie escape map it works very well, and can provide loads of fun, especially at the beginning of the map where it can get tense if you try to over-defend (because zombies can climb the obstacles more quickly).

As a result, definitly a recommendation, although other maps have a bit more ‘flair’ to them!

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GAMEPLAY MODE: Zombie Escape

Zombie Escape is a Source Mod that runs in CS, CS:S and CS:GO. The goal is to escape as a team (CT’s) from the infected (T) that get randomly chosen each round. During the escaping attempt, random and fixed events may happen that reward special items to aid in pushing back the zombies. If the team succeeds in surviving, they win and the zombies are slayed.

If the opposite is true, all humans will become infected and all hope is lost! Make sure to bring good teamwork to the table as you’ll need it to overcome some of the harder challenges such as boss battles and giant zombie hordes.

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My Computer:

– Operating System: Windows 7 Home Premium 64-bit SP1
– CPU: Intel Core i7 860 @ 2.80GHz Lynnfield 45nm Technology
– RAM: 8,00GB Dual-Channel DDR3 @ 666MHz (9-9-9-24)
– Motherboard: Gigabyte Technology Co., Ltd. P55A-UD3 (Socket 1156)
– Graphics: 1024MB ATI AMD Radeon HD 5800 Series (ATI)
– Monitors: Philips FTV (1920×1080@60Hz) + SMB2230H (1920×1080@60Hz)

– Hard Drives
* 931GB SAMSUNG HD103SJ (SATA)
* 1863GB Western Digital WDC WD20EARS-00MVWB0 (SATA)
* 931GB SAMSUNG HD103SJ (SATA)
* 2794GB Western Digital WDC WD30EFRX-68EUZN0 (SATA)

– Optical Drives
* PSDI 5Q7SXAVG9 SCSI CdRom Device
* HL-DT-ST BDDVDRW GBC-H20N ATA Device

– Audio: ASUS Xonar D2 Audio Device

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TAGS:

ze progaming
ze_progaming
ze_progaming1
ze_progaming1_ba

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MUSIC NOTICE:

The (possible) music available in the video is not my property and has been provided by the level designer of the recorded map. For any legal issues, contact the level designer in question.

The starting sound effect (new with this series) is recorded and designed entirely by myself, with ‘ANIME WORLD’ from ‘moo’ as base material ( Copyright by GamingReviews and cannot be used anywhere else without permission. Ending song is ‘AMPYX – Rise’ by Argofox and is used with permission (