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Counter-Strike 1.6: ze_pacman_b6 WIN (1080p – 60FPS)
● Server IP: 164.132.204.183:27016 (ProGaming.ba)
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* Video segments *

First round: 00:05
Second round: 02:37
Final round (Win): 06:57

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* Map Info *

Creator(s) of the map: Totopizza

A funny map twisting on the pacman theme, for zombie escape in 1.6. It has few branching routes, ultimately leading to the same ending spot again. Overall this map is pretty nice, but the balance for zombies is unreal. Unless humans are forced by admin to postpone the callout willingly, zombies have next to no chance if 5 or more humans make it to the end.

Part to blame is both the traps that work for humans as well as zombies, as well as the jumping segments which obliterate any hope zombies have for reaching them in time.

If these could be fixed, alongsite the excruciatingly strong box preventing zombies or humans from climbing up the ladder (at one of the jumping segments), then this map would become perfect!

A recommendation!

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GAMEPLAY MODE: Zombie Escape

Zombie Escape is a Source Mod that runs in CS, CS:S and CS:GO. The goal is to escape as a team (CT’s) from the infected (T) that get randomly chosen each round. During the escaping attempt, random and fixed events may happen that reward special items to aid in pushing back the zombies. If the team succeeds in surviving, they win and the zombies are slayed.

If the opposite is true, all humans will become infected and all hope is lost! Make sure to bring good teamwork to the table as you’ll need it to overcome some of the harder challenges such as boss battles and giant zombie hordes.

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My Computer:

– Operating System: Windows 7 Home Premium 64-bit SP1
– CPU: Intel Core i7 860 @ 2.80GHz Lynnfield 45nm Technology
– RAM: 8,00GB Dual-Channel DDR3 @ 666MHz (9-9-9-24)
– Motherboard: Gigabyte Technology Co., Ltd. P55A-UD3 (Socket 1156)
– Graphics: 1024MB ATI AMD Radeon HD 5800 Series (ATI)
– Monitors: Philips FTV (1920×1080@60Hz) + SMB2230H (1920×1080@60Hz)

– Hard Drives
* 931GB SAMSUNG HD103SJ (SATA)
* 1863GB Western Digital WDC WD20EARS-00MVWB0 (SATA)
* 931GB SAMSUNG HD103SJ (SATA)
* 2794GB Western Digital WDC WD30EFRX-68EUZN0 (SATA)

– Optical Drives
* PSDI 5Q7SXAVG9 SCSI CdRom Device
* HL-DT-ST BDDVDRW GBC-H20N ATA Device

– Audio: ASUS Xonar D2 Audio Device

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TAGS:

ze pacman
ze pac
ze_pacman
ze_pac
ze_pacman_b1
ze_pacman_b2
ze_pacman_b3
ze_pacman_b4
ze_pacman_b5
ze_pacman_b6

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MUSIC NOTICE:

The (possible) music available in the video is not my property and has been provided by the level designer of the recorded map. For any legal issues, contact the level designer in question.

The starting sound effect (new with this series) is recorded and designed entirely by myself. Copyright by GamingReviews and cannot be used anywhere else without permission. Ending song is MAY – Terminus by Argofox and is used with permission (