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Counter-Strike 1.6: ze_deadspace_beta WIN (1080p – 60FPS)
● Server IP: (EvilZCS)
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● Download link: N/A

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* Video segments *

First round: 00:05
Second round: 02:37
Final round (Win): 06:57


* Map Info *

Creator(s) of the map: /

Ok, this map is easily among the best-looking 1.6 ZE maps that I have ever played so far. This map actually feels like it has ‘realistic’ lighting. I use quotemarks because most maps don’t even mimic lighting AT ALL… it’s super-refreshing to see this aesthetic being implemented in 1.6.

That said, while I do love the gameplay, and its length, there are some serious balancing issues at specific spots in the map. For instance the doorway that opens a gap due to a box on the right blocking it is impossible for zombie to pass through if there are one or more humans defending. It’s just impossible. This combined with the precise timing for zombies to reach the shuttle at the end with only a bare 7-9 seconds to try to get in… is very frustrating.

The mapper should implement additional routes on these spots, including second options within the vents to allow easier navigation, and to give zombies a chance at winning the game too.

Other than that, I can see this map becoming one of the best 1.6 ZE maps ever released, and that counts for something. This is a must-play!


GAMEPLAY MODE: Zombie Escape

Zombie Escape is a Source Mod that runs in CS, CS:S and CS:GO. The goal is to escape as a team (CT’s) from the infected (T) that get randomly chosen each round. During the escaping attempt, random and fixed events may happen that reward special items to aid in pushing back the zombies. If the team succeeds in surviving, they win and the zombies are slayed.

If the opposite is true, all humans will become infected and all hope is lost! Make sure to bring good teamwork to the table as you’ll need it to overcome some of the harder challenges such as boss battles and giant zombie hordes.


My Computer:

– Operating System: Windows 7 Home Premium 64-bit SP1
– CPU: Intel Core i7 860 @ 2.80GHz Lynnfield 45nm Technology
– RAM: 8,00GB Dual-Channel DDR3 @ 666MHz (9-9-9-24)
– Motherboard: Gigabyte Technology Co., Ltd. P55A-UD3 (Socket 1156)
– Graphics: 1024MB ATI AMD Radeon HD 5800 Series (ATI)
– Monitors: Philips FTV (1920×1080@60Hz) + SMB2230H (1920×1080@60Hz)

– Hard Drives
* 1863GB Western Digital WDC WD20EARS-00MVWB0 (SATA)
* 2794GB Western Digital WDC WD30EFRX-68EUZN0 (SATA)

– Optical Drives
* PSDI 5Q7SXAVG9 SCSI CdRom Device

– Audio: ASUS Xonar D2 Audio Device



ze dead
ze space
ze deadspace



The (possible) music available in the video is not my property and has been provided by the level designer of the recorded map. For any legal issues, contact the level designer in question.

The starting sound effect (new with this series) is recorded and designed entirely by myself. Copyright by GamingReviews and cannot be used anywhere else without permission. Ending song is MAY – Terminus by Argofox and is used with permission (