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Counter-Strike 1.6: ze_classic_pg WIN (1080p – 60FPS)
● Playlist:
● Server IP: 164.132.204.183:27016 (ProGaming.ba)
● Download link: N/A

● MERCHANDISE [MUGS & IPHONE CASE]

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* Video segments *

First round (Win): 00:05
Final round (Win): 02:32

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* Map Info *

Creator(s) of the map: Dustin

Another relatively short map that consolidates multiple classical defusal maps into a linear segment for the escaping humans. Maps include dust, inferno, nuke and assault. The ending is a traditional helicopter escape, being favoured towards humans as zombies have a very hard time bypassing the thin wooden walkway.

Other than that it’s a fun map that allows for many playthroughs and some tight combat if you fail to secure some shortcuts.

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GAMEPLAY MODE: Zombie Escape

Zombie Escape is a Source Mod that runs in CS, CS:S and CS:GO. The goal is to escape as a team (CT’s) from the infected (T) that get randomly chosen each round. During the escaping attempt, random and fixed events may happen that reward special items to aid in pushing back the zombies. If the team succeeds in surviving, they win and the zombies are slayed.

If the opposite is true, all humans will become infected and all hope is lost! Make sure to bring good teamwork to the table as you’ll need it to overcome some of the harder challenges such as boss battles and giant zombie hordes.

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My Computer:

– Operating System: Windows 7 Home Premium 64-bit SP1
– CPU: Intel Core i7 860 @ 2.80GHz Lynnfield 45nm Technology
– RAM: 8,00GB Dual-Channel DDR3 @ 666MHz (9-9-9-24)
– Motherboard: Gigabyte Technology Co., Ltd. P55A-UD3 (Socket 1156)
– Graphics: 1024MB ATI AMD Radeon HD 5800 Series (ATI)
– Monitors: Philips FTV (1920×1080@60Hz) + SMB2230H (1920×1080@60Hz)

– Hard Drives
* 931GB SAMSUNG HD103SJ (SATA)
* 1863GB Western Digital WDC WD20EARS-00MVWB0 (SATA)
* 931GB SAMSUNG HD103SJ (SATA)
* 2794GB Western Digital WDC WD30EFRX-68EUZN0 (SATA)

– Optical Drives
* PSDI 5Q7SXAVG9 SCSI CdRom Device
* HL-DT-ST BDDVDRW GBC-H20N ATA Device

– Audio: ASUS Xonar D2 Audio Device

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TAGS:

ze classic
ze classic pg
ze_classic
ze_classic_pg

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MUSIC NOTICE:

The (possible) music available in the video is not my property and has been provided by the level designer of the recorded map. For any legal issues, contact the level designer in question.

The starting sound effect (new with this series) is recorded and designed entirely by myself. Copyright by GamingReviews and cannot be used anywhere else without permission. Ending song is Rewayde – DREAMS by Argofox and is used with permission (